![]() Different Clipping planes on different android devices,Different clipping planes on different devices. Unity displays different properties in the Reflection Probe Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, Clipping Planes A plane that limits how far or close a camera can see from its current position. ![]() Select your camera from the Hierarchy window, and go to the Camera settings in the Inspector. ![]() The near plane will be closest to the camera in the foreground, while the far plane will be in the Try increasing the near clipping plane of your camera might help. shader, and place it in your project's Assets/Shaders directory. ![]() Camera stacking could have resolved both but it seems it is no longer supported and nothing has replaced it in HDRP Unity 2019. The main camera was setup with pretty typical clipping planes (0. ![]()
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